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UI / UX Design

This prototype was made in Unity for a card battle game that only concentrates on the User Interface and User Experience.

This project contained no gameplay functionality, it's sole purpose was to learn how to implement a 'User Interface' that was simple and easy to navigate. 

Using basic design principles such as 'Semiotics & Affordances' I created a 3D transitioning menu utilising Unity's CineMachine asset. These design choices were stressed tested at the time by my 6 year old daughter. She was able to navigate the menu's with ease showing the systems design worked as intended.

It was important that the users inputs were limited to a few clicks and still be able to end up at any given screen.

The 3D transitions were purely intended to enrich the user experience further and make navigating the UI a little more pleasing.

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